Ogi Kharikian
428 E. Santa Anita Ave Apt 101 Burbank Ca, 91501
www.ogikharikian.com Oganes.kharikian@gmail.com (818) 590-7963
Qualifications:
- Able to produce and edit high quality work using Maya, Zbrush, Marvelous Designer, Adobe
Photoshop, Adobe Illustrator
- Basic Knowledge Mari, Houdini and Substance Painter
- Self-motivated, creative, enthusiastic, responsible, team player, and works well with others
under pressure.
- Strong passion for both digital and traditional art.
Work Experience:
Warner Bros. Animation 06/2021 - Present
Visual Development Modeler
- Visual Development modeling of character and environments in Zbrush, Maya and Blender
- Working with the Art Director and Supervising Director to get the look of the show in CG.
Paramount Animation Studios 04/2020 - 05/2021
Visual Development Modeler
- Visual Development modeling of environments, props and characters in Zbrush and Maya.
- Working with the Production Designer and Head of Layout to create the look of the film in CG.
- Neutralizing characters for rigging and surfacing.
- Training new Artists when they come on board.
Dreamworks Feature Animation 10/2018 - 04/2020
Modeler
- Modeling props and environments for a feature production
- Creating modular workflows to help build sets quicker and more efficiently
- Working close with Supervisor and Production Designer to achieve the look of the film
Animschool 06/2019 - Present
Introduction to 3d Modeling &
Advanced Production Modeling Instructor
- Teaching an online course to highly motivated group of students
- This class is focused in Maya but uses Zbrush as a tool to quickly block in character forms
- Final outcome of the class is a full production ready model that the students can pose.
DreamWorks Television Animation 04/2014 - 10/2018
Lead Character Modeler
- Leading a team of overseas Modelers on new and existing productions
- Reviewing and providing feedback on character and prop models submitted by our partner
studios
- Visual development modeling of characters in Zbrush for new and upcoming shows
- Continuing to model, UV and create blendshapes on characters for pre-build slots
- Freelance character designer
Nickelodeon Animation Studios 02/2009 - 02/2014
Character Modeler
- Created high resolution models of characters and some props
- Worked with Lead Modeler to maintain a good workflow
- UV unwrapped and created facial controls and blendshapes for all characters
LA College 01/2008 - 01/2009
3D Computer Animation Instructor
- Created an extensive curriculum that covered most or all aspects of Maya from beginners to
advanced
Atomic Monkey, Inc. 10/2006 - 03/2009
CG Modeler
- Created high resolution models of Characters and Props
- Worked with Lead Artist to make sure everything was up to standards
- Made files ready to print on several types of 3d printers
Walt Disney Animation Studios 06/2006 - 09/2006
Summer Associate
- Worked with the Disney Academy and re-catalogued the
studio's library
Education:
The Art Institute of California-Los Angeles 06/2003 - 06/2006
Santa Monica, California
Bachelor of Science in Media Arts and Animation
Reference: Available upon request